PAINTBALL MISSION GAMES

NEXT PAINTBALL MISSION: JULY 12th, 2026
OPERATION: WAR OF INDEPENDENCE

REGISTRATION
OWN EQUIPMENT
PRE-REGISTRATION
RENTAL
PRE-REGISTRATION
IMPORTANT INFO:
Check-in, Chrono, Teams: 0900-0945
Play time: 1000-1315
Lunch: 1315-1400
Play time: 1400-1615
***All players must be CHECKED IN BY 9:45 AM to play. No players will be accepted to play after 9:45 am.
Please plan accordingly and arrive early***
return passes cannot be utilized for missions
NO SMOKE GRENADES ALLOWED.
VIP INFO:
- VIPs must call to reserve or reserve with Amber in person.
- VIP buddy passes cannot be utilized for paintball missions.
- VIP's must purchase paint on the mission day at the time of check in to play.
FPS / CHRONO LIMITS:
- Semi-Auto range between 270-290
- No full auto
TACTICAL OPERATIONS BRIEF
Battle of Lexington & Concord(Game 1)
Fields: Sniper’s Ridge, Fort, Barnyard, and Woods
Objective: The British(Red) need to take their flag from their starting point, place it in the Americans(Blue) starting barrel, and take another flag back to their starting point.
Time Frame: 1000-1130
British(Red) will begin at Sniper’s Ridge Deadzone and the Americans(blue) will begin at the trash can closest to New Road. Only hits to the body(head, limbs, etc.) count. Hits to the gun do not count. If a player is shot while carrying the flag, the flag is to be dropped and the player may respawn at their starting barrel(British) or at Barnyard Deadzone(American). The flag may not be utilized as a shield. Players may respawn as many times until the objective is complete by drinking a baby water at the designated respawn point each time they are shot. If players run out of paint or air at any time during play, that player is out. The game does not end until the objective is complete.
Battle of Bunker Hill(Game 2)
Fields: Fort, Valley, and Citadel
Objective: British(Red) are to place their flag under the tower in the middle of Fort. The Americans(Blue) are to place their flag in the trashcan on the other side of Citadel. First team to complete their objective wins
Time Frame: 1145-1315
The British will start at the double trashcans on Citadel and the Americans will start anywhere on Fort. If players run out of paint or air at any time during play, that player is out. Only hits to the body(head, limbs, etc.) count. Hits to the gun do not count. If a player is shot while carrying the flag, the flag is to be dropped and the player may repawn at their designated respawn location(British at starting location and Americans at the hill at Containment field) in groups of three. In other words, once 3 players have returned to the respawn point, All 3 players will re-enter the game at the same time. Players may respawn as many times as needed to complete the objective before the other team completes their objective.
Battle of Saratoga(Game 3)
Fields: Woods, Compound, Barnyard, and everything in between
Objective: Battle of Attrition
Time Frame: 1400-1530
The British will start on the Woods side of Barnyard and the Americans will start on the black net side of Compound along New Road. If players run out of paint or air at any time during play, that player is out. Only hits to the body(head, limbs, etc.) count. Hits to the gun do not count. Both the British and Americans will respawn at any of the 5 trash cans on the 3 fields. A referee will mark each kill for each dead player at the respwn barrel and will wipe hits prior to the players returning into the game. The game is a timed match. The team with the most kills at the end of the timed match wins.
Battle of Yorktown(Game 4)
Fields: Scrapyard and Spools
Objective: Total Team Elimination
Time Frame: 1545-1615
The British will start anywhere inside or around the trailers on Scrapyard. The Americans will start anywhere outside/bordering the field boundaries. Only shots to the guns and goggles count. There are no respawns or medics. The game will end when one team has completely eliminated the other.
MANDATORY-PLEASE READ:
Full-seal safety-rated goggles are required to be worn on fields at all times. Do not remove your goggles on the field.
Barrel Covers must be on guns when not in play. Barrel plugs are NOT allowed.
No Blind Firing – You must always be able to see your target while shooting at them.
You are responsible for the safety of your own equipment. Pev’s is not responsible for any equipment left unattended. If you are renting equipment, you are responsible for its safe return. You will be asked to pay for replacement costs if it is lost or stolen.
Pev's does enforce a 10 feet surrender rule.
Pevs is a family-friendly establishment. Alcohol and marijuana is prohibited. Smoking and vaping are allowed ONLY in the designated smoking zone near the parking lot.
All paintballs must be purchased from Pevs due to Loudoun County's environmental code.
Climbing on the cover, crawling under trailers, entering trailers, or leaving the play zone is NOT allowed.
If you or someone around you gets injured, please notify the staff.
If someone’s eye protection falls off, immediately shout ‘BLIND MAN!’ and cease playing. If you hear Blind Man called: cease-fire, repeat the call, and wait in place until staff declares an all-clear.
Zero Tolerance for cheating. Call your hits, if you are unsure, call it anyways. When you are hit, put your hand up and yell "Medic" until a medic arrives. If no medics are available due to being eliminated, you will yell "hit" repeatedly with your hand and marker raised until you have exited the playing field.
Food and water are available for purchase. They are located at the concession stand, by check-in.
Airsoft Gun Tech/Upgrades Available
Pev's holds no responsibility on pricing/labor or equipment.


