PAINTBALL MISSION GAMES

NEXT PAINTBALL MISSION: MARCH 8th, 2026
OPERATION: CLOVER COMBAT

REGISTRATION
OWN EQUIPMENT
PRE-REGISTRATION
RENTAL
PRE-REGISTRATION
IMPORTANT INFO:
Check-in, Chrono, Teams: 0900-1000
Play Time: 1000-1300 & 1430-1600
Lunch Break: 1300-1430
***All players must be CHECKED IN BY 10AM to play. No players will be accepted to play after 10am.
Please plan accordingly and arrive early***
return passes cannot be utilized for missions
NO SMOKE GRENADES ALLOWED.
VIP INFO:
- VIPs must call to reserve or reserve with Amber in person.
- VIP buddy passes cannot be utilized for paintball missions.
- VIP's must purchase paint on the mission day at the time of check in to play.
FPS / CHRONO LIMITS:
- Semi-Auto range between 270-290
- No full auto
TACTICAL OPERATIONS BRIEF
OPERATION CLOVER COMBAT
MISSION 1 — GOLDEN CLOVER COMBAT
Location: Barnyard Field & Woods
Mission Timeframe: 1000-1130(1 hour and 30 minutes)
SITUATION
The Golden Clover(Flag) has been lost/buried in the clover patch(Fields) for hundreds of years, until now. Rumor has it that whoever has the Golden Clover by sunset will be blessed with "Eternal Luck." Obtaining possession of the Golden Clover will open paths to find the "Four Leaf" intel packet to guide you how to utilize the Golden Clover's powers. Your squad has been hired as the "Clover Crew" to locate and keep possession of the Golden Clover before the "Lawmen"(opposing team) track the Golden Clover down and lock the Golden Clover away.
OBJECTIVES
Both teams will start at opposite ends and will navigate the Clover Patch to locate the Golden Clover. The team that locates the Golden Clover will then need to insert it into the opposing team's starting barrel.
SPECIAL RULES
Medics: Each team will receive 1 medic per 8 players. Medics can revive other players, but not other medics. Players may be revived as many times as needed so long as medics are still alive to revive them. Medics can only be eliminated by getting hit in the goggle
Shots that Count: Only hits to the body(head, limbs, etc) count. Hits to the gun DO NOT COUNT.
WIN CONDITIONS
Primary: Team that achieves its mission objective and prevents the enemy from completing theirs within the timeframe wins.
Secondary: If time runs out to complete the mission and the objective is not complete, the team that last held possession of the Golden Clover will win.
Bonus Points: Fastest extraction / lowest team casualties.
MISSION 2 — CLOVER FIELD DEFENSE
Location: Barnyard Field, Citadel, Valley & The Fort
Mission Timeframe: 1130-1300(1 hour 30 minutes)
SITUATION
The Golden Clover has been recovered, but the stem(PVC Pipe) is missing. After years of being stationary, the Golden Clover's energy has been activated prematurely and has become toxic to be near unless it is reunited with its' stem.
OBJECTIVES
Defending Team (Fort / Valley)
Defend the stem located under the tower from the other team so that the Golden Clover does not reunite with the stem.
Prevent the other team from eliminating your crew completely.
Eliminate the other team completely.
Attacking Team
Reunite the Golden Clover with its stem under the tower before it's too late.
Completely eliminate the defending team.
Deny the Fort’s defenders from eliminating your team to prevent loss of possession of the Golden Clover.
SPECIAL RULES
Stipulation: The defending team may not cross into Citadel until the attacking team has taken their first shot at the defending team
Medics: Each team will receive 1 medic per 8 players. Medics can revive other players, but not other medics. Players may be revived as many times as needed so long as medics are still alive to revive them. Medics can only be eliminated by getting hit in the goggle
Shots that Count: Only hits to the body(head, limbs, etc) count. Hits to the gun DO NOT COUNT.
WIN CONDITIONS
Primary: Team that achieves its mission objective(s) and prevents the enemy from completing theirs within the timeframe wins.
Secondary: If time runs out to complete the mission and the objective is not complete, the team that has the most players wins
MISSION 3 — CLOVER CONQUEST
Location: Barnyard Field, Woods, Compound, and the area between barnyard and Compound
Mission Timeframe: 1430-1600(1 hour 30 minutes)
SITUATION
The teams have decided that they want to keep the Golden Clover's power all to themselves and have split up to find the "Four Leaf" intel packet(Green box) before the sun sets(time runs out).
OBJECTIVES
The teams will need to find the "Four Leaf" intel packet and return it to their starting location and/or attempt to place the "Four Leaf" intel packet at the other team's starting barrel. By doing this, that team will be eliminated. Teams will attempt to steal the intel packet and remain in possession of the "Four Leaf" intel packet until the sun sets.
SPECIAL RULES
Medics: Each team will receive 1 medic per 8 players. Medics can revive other players, but not other medics. Players may be revived as many times as needed so long as medics are still alive to revive them. Medics can only be eliminated by getting hit in the goggle
Shots that Count: Only hits to the body(head, limbs, etc) count. Hits to the gun DO NOT COUNT.
WIN CONDITIONS
Primary: Team that remains in possession of the "four-leaf" packet when time runs out, wins.
Secondary: Team not eliminated by the other teams placing the "four-leaf" packet on their starting barrel.
MANDATORY-PLEASE READ:
Full-seal safety-rated goggles are required to be worn on fields at all times. Do not remove your goggles on the field.
Barrel Covers must be on guns when not in play. Barrel plugs are NOT allowed.
No Blind Firing – You must always be able to see your target while shooting at them.
You are responsible for the safety of your own equipment. Pev’s is not responsible for any equipment left unattended. If you are renting equipment, you are responsible for its safe return. You will be asked to pay for replacement costs if it is lost or stolen.
Pev's does enforce a 10 feet surrender rule.
Pevs is a family-friendly establishment. Alcohol and marijuana is prohibited. Smoking and vaping are allowed ONLY in the designated smoking zone near the parking lot.
All paintballs must be purchased from Pevs due to Loudoun County's environmental code.
Climbing on the cover, crawling under trailers, entering trailers, or leaving the play zone is NOT allowed.
If you or someone around you gets injured, please notify the staff.
If someone’s eye protection falls off, immediately shout ‘BLIND MAN!’ and cease playing. If you hear Blind Man called: cease-fire, repeat the call, and wait in place until staff declares an all-clear.
Zero Tolerance for cheating. Call your hits, if you are unsure, call it anyways. When you are hit, put your hand up and yell "Medic" until a medic arrives. If no medics are available due to being eliminated, you will yell "hit" repeatedly with your hand and marker raised until you have exited the playing field.
Food and water are available for purchase. They are located at the concession stand, by check-in.
Airsoft Gun Tech/Upgrades Available
Pev's holds no responsibility on pricing/labor or equipment.


