AIRSOFT MISSION GAMES

NEXT AIRSOFT MISSION: JULY 26th, 2026

OPERATION: PHOENIX

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Own Equipment

*Full seal protection around the eyes and protection covering the ears, nose and mouth are REQUIRED. NO EXCEPTIONS**

REGISTER with Own Equipment

Limited rentals available.

 If you are unable to pre-register for a rental, then the remainder rentals will be available via first come first serve on the day of the event.

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EVENT LINKS:

EVENT INFO:


Check-in: 0900- 1030. No one can check in after.


Briefing: 1030-1045 - Must be checked in to be able to play the Event


Team Assembly: 1045-1100 


Chrono: 0915-1030 (anyone not chrono’d before briefing will chrono after)

The time for the event may change and are not exact. Times are a guideline.


FOR SELF EQUIPPED:

*Full seal protection around the eyes and protection covering the ears, nose and mouth are REQUIRED. NO EXCEPTIONS**

Mission 1: Operation Phoenix


Operation Phoenix – Mission Summary

 The Red team’s objective is to retrieve the supply stashes hidden by their insurgents and bring them to the extraction plane, and secure the point until take off. The Blue team’s objective is to capture the stolen supplies and prevent the plane from leaving with the supplies by holding the LZ. 

Red Team Objectives:

 Retrieve the five stashed supply drops, bring them to the extraction point, and then hold the point for five minutes so the plane can “take off”. Additional friendly insurgents are in the area to help with retrieval and extraction.

Blue Team Objectives:

 Locate and retrieve the stolen supplies, then bring them to the collection point. Additionally, prevent the “takeoff” of the plane after the retrieval of the stolen supplies by planting a Bomb and ensuring its detonation. 

Special Rules: Medics (see medic rules), Respawn Waves.

 Area Of Operation: Valley, Citadel, Barnyard, Compound, and Woods 


Time frame: 1 hour and 30 minutes

 Start: 1120 to 1250

Spawn Locations: Red team: Compound. Blue Team: Valley

Lunch Break: 1300 to 1345 - Please hydrate, eat, and rest.




Mission 2: Assault the Fort


Blue Team Objective:

 Hold the Fort, protect the M-Com Stations. Each M-Com Station has a 5-minute destruction timer. The M-Com must be destroyed in order. And prevent the placing of a bomb at the “watch tower”.

Red Team Objective:

 Destroy the M-Com Stations located at Citadel, Scrapyard, and Valley. Then bring a bomb to the “watch tower” (marked with a flag), armed, and ensure detonation. 

Special Rules: Medics (see medic rules), Respawn Waves.

Area Of Operation: Barnyard, Citadel, Valley, Scrapyard, and Fort


Time Frame: 2 Hours 

Start: 1400 to 1600

Red team’s Spawn and respawn: Barnyard. Blue Team’s Spawn: Valley Respawn: Fort


 Special Rules for the Event: (Normal field rules are ALWAYS in effect)





*Respawn Waves: Respawns will be in groups based on a timer at the respawn points. 2 minutes and the players need to drink a bottle of water (8 oz). 

 *Medics Enabled: Each player can be revived by a medic once per life. For a medic to revive a downed player, the medic will tie a piece of orange/pink ribbon around the downed player’s arm or leg. Players must wait 2 minutes for a medic to show up before they can walk back to respawn. Players can wait longer than 2 minutes if they want. Medics will be marked with a White armband. Medics can medic medics.

*Player’s waiting for a medic can be moved via a team. But they must be held onto by the non-wounded player.

*All HPA Users are required to have Tournament Locks. If needed, they will be provided.


Full-seal safety-rated goggles are required to be worn on fields at all times. Do not remove your goggles on the field. Mesh goggles are NOT allowed. Oakley with the Helo kit and Anzi-rated Pit Vipers are allowed.


Barrel Covers must be on rifles, mags out, HPA lines disconnected, and pistols holstered anytime you are not in play. Barrel plugs are NOT allowed.


No Blind Firing – You must always be able to see your target while shooting at them.


You are responsible for the safety of your own equipment. Pev’s is not responsible for any equipment left unattended. If you are renting equipment, you are responsible for its safe return. You will be asked to pay for replacement costs if it is lost or stolen.


Pev’s do not have a ‘bang-bang’ or safety kill; they are classified as courtesy kills and do not count as kills unless or until the target voluntarily declares themselves out.


Melee is not allowed.


Pevs is a family-friendly establishment. Alcohol and marijuana is prohibited. Smoking and vaping are allowed ONLY in the designated smoking zone near the parking lot.


All BBs must be purchased from Pevs due to Loudoun County's environmental code.


Climbing on/over the cover, crawling under trailers, entering trailers, or leaving the play zone is NOT allowed.


If you or someone around you gets injured, please notify the staff.


If someone’s eye protection falls off, immediately shout ‘BLIND MAN!’ and cease playing. If you hear Blind Man call: cease-fire, repeat the call, and wait in place until staff declares an all-clear. 


Zero Tolerance for cheating. Call your hits, if you are unsure, call it anyways. When you are hit, put your hand up and yell 'Hit'. If you are able to be revived, take a knee and keep your hand up, or use a dead rag. 


No pyro grenades.

 Bang 22, Bang-XL, Thunder Bs, Ef halstorms, and or spring grenades are allowed. If it is not listed, ask the staff before/at the briefing for the event.


There is no minimum engagement distance for semi-auto (under 1.6 joules).

 Full-auto gun shooting (under 1 Joule) does not have a minimum engagement. 

Faithful LMGs can shoot up to 1.6 joules with a 60-foot Minimum engagement distance. 

Bolt Action guns can shoot up to 1.8 joules. 


Food and water are available for purchase. They are located at the concession stand, by check-in. Please drink water.


Chrono: will chrono after this (anyone not chrono’d before briefing will chrono after) At the dead zone.



FPS / Joules:

 Semi-Auto limit; 1.6j 

Full-Auto limit; less than 1j 

LMG limit; 1.6j with 50 ft minimum engagement distance

DMR limit; 1.8j with 50 ft minimum engagement distance (machinery and electronically locked to semi-auto) 

Bolt Action; 2j with a 100 ft minimum engagement distance

 Rate of Fire 20 rounds per second max for any and all full-auto. Burst Binary falls under the Full-Auto limit


       

Airsoft Gun Tech/Upgrades Available

MORE INFO

Pev's holds no responsibility on pricing/labor or equipment.

Scenario & Rules Information:

* Must fill out a Field Waiver Form (Player’s and Spectators – Spectators must have proper eye and face protection).

* Use of 5 different fields (Sniper Ridge, Devastation, Outpost, Borderlands and Wicked Woods).

* There will be Missions, Props, Generals, XO’s and Medics.

* Includes all day air for those that have Pneumatic guns.

* Charging stations at staging areas.

* Standard Rules apply