2013 Pev’s Tournament Series

Please Note: Pev’s Paintball Park will still be open for normal operations during this event for Walk-On’s and Private Parties. 

Pev’s Paintball is pleased to announce that the Pev’s Tournament Series will be returning for the 2013 season. Below are all the dates, divisions, rules, costs and of course PRIZES!

[expand title=”3-Man Series – Beginner (Click Here)”]

3-Man Info

3 Man Event Info – Beginners Division

Event Dates: (Dates subject to change)
  • Event 1: March 24, 2013
  • Event 2: May 26, 2013
  • Event 3: July 28, 2013
  • Event 4: November 3, 2013 
Basic Information:
  • Entry Fee:
    • Early Bird Registration (More than 7 Days in Advance) = $75.00 per team
    • Regular Registration = $100.00 per team
  • Beginner Only (no more than 2 prior PTS events in a previous year, can play entire 2013 series as a beginner once signed up)
  • 4 players per roster(team)
  • Semi-Auto Only
  • Round Robin Format

Registration:

Registration for Event #3 is currently OPEN! Early Bird Registration deadline for Event #3 is July 19, 2013 at 5:00 PM. Late Registration Deadline is July 26, 2013 at 5:00 PM.

To Register for the event visit one of the Pev’s Pro Shops or call 703.327.7640. We will not accept registrations via email. In order to register you need to have the following:
  • Payment in full for your team (No exceptions)
  • Team name
  • Names of your full roster
  • Which division you are playing

3-Man Event Prizes

Event Prizes

Event Prizes are given out to the winning teams at each of the 4 individual events for the top 3 placing teams.

1st Place Beginner - 1/2 entry money (total per division). Ex. 10 teams register and pay a total of $750.00 in entry fees. 1st place would win $375.00.

2nd Place Beginner - 6 cases of paint and $50.00 off entry to next event (paint will be given to you at next event)

3rd Place Beginner - 3 cases of paint and $25.00 off entry to next event (paint will be given to you at next event)

A 10 team minimum is required per division for the prizes listed above. If a division does not meet the 10 team minimum the prizes for that division will be modified.

3-Man Series Prizes

Series Prizes

3 Complete Dye Gear Sets Which Include:

  • (3) x Dye I4 Goggles
  • (3) x Dye C13 Jerseys
  • (3) x Dye C13 Pants

Series prizes are winner takes all and will be awarded to the top team at the end of the overall series. Teams earn points based on how they finish in each event. The team with the highest point total in their division will win the series.

A 10 team minimum is required per division for each event for the prizes listed above. If a division does not meet the 10 team minimum per event the prizes for that division will be modified.

Points Per Event:

To continue earning points under the same team name a 3-man team must consist of at least 2 of the 4 original listed team members from Event #1.

  • 1st Place = 100 points
  • 2nd Place = 75 points
  • 3rd Place = 50 points
  • 4th Place = 25 points
  • 5th and Below = 15 points

Other Information

Other Information

  • NO I.D. Cards required (driver’s license, school ID, military ID or other picture ID required at check-in)
  • Pev’s reserves the right to move individual players and teams up based on individual skill level and prior event experience. If a team is found intentionally playing below their skill level they risk being disqualified from the event with no refund.
  • A 10 team minimum is required per division for the prizes listed above. If a division does not meet the 10 team minimum the prizes for that division will be modified.
  • A 10 team minimum is required per division for each event for the series prizes listed above. If a division does not meet the 10 team minimum per event the prizes for the series for that division will be modified. 
  • Field Paint Only - Paint must be purchased for each event and each event will have its own shell and fill.
    • Pre-Sale = $45.00 per case
    • Day Of Event = $50.00 per case
  • Field will be set-up Saturday before the event, but no layout will be released in advance.
  • There is NO COACHING allowed.
  • Check-In begins at 8am; Captains meeting 9am for both divisions, and games start at 9:30am and go until whenever. Events consist of prelims, quarter finals (if needed *see rules), semi-finals and finals. All “finals” will be Race-to-2 format or 2 out of 3 winners go on.

3-Man Rulebook

PTS 3-Man Division Rulebook

3-man Round Robin format…

Rosters: A team can roster up to 4 people but only 3 people can play on the field at a time.

Game Time: Games are 3 minutes long with a 10 second silent start (i.e. the teams will be told game starts in 10 seconds, 10 seconds will pass, a horn/whistle or audible signal will be given and the game will start. The game will end when the flag is hung, all players are eliminated or the time limit expires.)

Match structure: Teams will start on the opposite ends of the field at the starting box. Games will be scored on a 100 point basis (see below for breakdown).

  • Point Breakdown: 100 pts maximum per game.
    • Alive players 4 pts per player
    • Eliminations 6 pts per player 
    • 1st Flag Pull 20 pts 
    • Flag Hang 50 pts 

Teams will play a total of 8 games in the preliminary round. Teams will advance by a total number of points earned in the preliminary round. Subsequent rounds will be best 2 out of 3, winner goes on.

The flag will be hung in the center of the field on a pole/cone and will be placed in the middle of the field near the snake side of the field.

General rules for both divisions:

Velocity: 285fps on and 300fps off the field (i.e. When you go on to the field to start the match you marker must chrono at or below 285fps and at no time during or when you exit the field may your marker register above 300fps.)

  • If a player has a “hot gun” penalty/violation of 300-310fps the player receives a warning. 
  • Anything between 310fps and 320fps will result in a 1 for 1 penalty. 
  • Anything above that will result in a 2 for 1 and a warning about the marker. 
  • If a subsequent offense occurs with the same marker the above penalties apply and additionally the marker will not be allowed to be used anymore. 
  • If the same player is caught with a different marker after being warned and having the first marker disqualified that player and will be disqualified from any further tournament play that day and the above penalties will still apply to the rest of the team (i.e. the 1 for 1 or 2 for 1).

No prohibited colors at this time. *subject to change with notice*

Wiping: When a player intentionally removes a hit by wiping/removing/ or in some way causing the hit of himself/herself or their equipment to disappear will result in a 1 for 1.

Playing On: Any player caught playing on with an obvious hit is subject to a 1 for 1.Any player caught intentional playing on with an obvious hit (i.e. your shot in the face yet you continue to play or a ref calls you out for a hit and you continue to play despite being told you’re out) will result in a 2 for 1.

  • Obvious Hit: Consist of any “hit” on any part of the player or his equipment, only exception is the players pack.

Dirty Hang: Any player that hangs the flag ending the game with a hit on them. This may result in the player being warned/eliminated or if obvious a 1 for 1 penalty.

Dirty Pull: Any player that pulls the flag first and has a hit on them. This may result in the player being warned/eliminated or if obvious a 1 for 1 penalty.

Physical Contact (i.e. punching, shoving, spitting, kicking, etc) between players whether on the same team or opposing team will result in ether the violating player or both player being ejected and any other subsequent penalties/punishments that result as a outcome of the incident.

Profanity: Any player caught swearing or using any kind of racial epitaph while on the field will first be warned and any additional violations will result in a 1 for 1 penalty.

Players are allowed to wear two layers on their body (i.e. a t-shirt and a jersey, a long sleeve and a jersey or two long sleeve shirts).

  • A hoodie or sweatshirt counts as two layers.  
  • Only one pair of pants can be worn at one time and only one pair of shoes/cleats at one time. 
  • No more than three layers on their head (i.e. 3 headbands, 3 headwraps or a combination of the two). 
  • Beanies, stocking hats count as 2 layers of headwear (i.e. 1 headwrap and a beanie equals 3 layers or 1 headband and a beanie equals 3 layers). 
  • Safety gear can be worn with any combination of the above and that includes a chest protector, neck protector, 1 pair of gloves, 1 pair of elbow pads, knee/shin pads and slide shorts.

Challenging An On-Field Call: Only the captain may argue a call and it will be done at the end of the match.  The captain and any involved player will bring this issue to any ref and that ref will bring them to the head ref. The head ref will then make a decision. The head ref may consult with the ultimate ref (the person running the event) for assistance. If not satisfied with the head refs decision a call may be argued by the team captain to the ultimate ref for a final decision.

Eliminated Players: Any eliminated player will return to the deadbox and remain there until the end of the match. Don not retrieve pods, swabs or argue calls, go straight to the deadbox and wait until the end of the match to do any of the above. Eliminated players cannot talk to live players and if caught the player they are talking to maybe be pulled (eliminated).

Tournament Rounds: 

  • The tournament will consist of preliminary round, semi-finals and finals. 
  • A quarter final round may be added if the number of teams exceeds 16 teams per division. 
  • The top four teams will advance to the semi finals, the 1st place seed plays the 3rd place seed and the 2nd place seed plays the 4th place seed. 
  • The winners will move on to the play for 1st and 2nd in the finals and the losers will play for 3rd and 4th place. 
  • If a quarter finals is needed the top 8 teams will advance, the 1st place teams plays the 8th place team, 2nd place plays 7th place team, 3rd place team plays 6th and  the 4th place team plays the 5th place team. Winners go on and losers are eliminated.  

Starting The Game: Players are to start with their marker touching the starting box and below the waist. A player not touching or starting below the waist will be eliminated for a false start if they fire a shot at the start of the game. The only exception is if they don’t fire a shot and touch up before shooting their first shot.

Tie Breaker: Any ties will be decided by a 1 on 1 tie breaker match, winner take all. Teams will select 1 player from their roster and that player will play the opposing player in a 2 minute game, winner takes all. If another tie ensues a different player from each team will play another 1 on 1 match. If another tie ensues another tie breaker match will be played with another player from the teams in a 1 on 1 match and this will continue until someone wins.

Rates of Fire: Semi-Automatic means 1 shot per trigger pull.

  • Markers caught in alternate firing modes will result in a warning the first time and a second warning will result in the player using the marker being eliminated and the marker being banned from the tournament. 
  • Any player caught after being warned and having to have a marker banned will be banned from any further play in that event.

Tournament Paint: These events are Field Paint Only (paint must be purchased at each event). Paint must be purchased when you register or the day of the event.

[/expand]

 

[expand title=”3-Man Series – Advanced (Click Here)”]

BRAND NEW DIVISION: At the request of our players we have decided to add a 3rd division to the 2013 PTS series. This new 3-man division will be open to all players ranked below Semi-Pro and will used advanced rules. 

3-Man Info

3 Man Event Info – Advanced Division

Event Dates: (Dates subject to change)
  • Event 1: March 24, 2013
  • Event 2: May 26, 2013
  • Event 3: July 28, 2013
  • Event 4: November 3, 2013
Basic Information:
  • Entry Fee:
    • Early Bird Registration (More than 7 Days in Advance) = $75.00 per team
    • Regular Registration = $100.00 per team
  • No Pro, no Semi Pro and no players ranked above APPA D3. All others welcome.
  • 4 players per roster(team)
  • PSP Firing Mode Only (12.5 BPS)
  • Round Robin Format

Registration:

Registration for Event #3 is currently OPEN! Early Bird Registration deadline for Event #3 is July 19, 2013 at 5:00 PM. Late Registration Deadline is July 26, 2013 at 5:00 PM.

To Register for the event visit one of the Pev’s Pro Shops or call 703.327.7640. We will not accept registrations via email. In order to register you need to have the following:
  • Payment in full for your team (No exceptions)
  • Team name
  • Names of your full roster
  • Which division you are playing

3-Man Event Prizes

Event Prizes

Event Prizes are given out to the winning teams at each of the 4 individual events for the top 3 placing teams.

1st Place Advanced - 1/2 entry money (total per division). Ex. 10 teams register and pay a total of $750.00 in entry fees. 1st place would win $375.00.

2nd Place Advanced - 6 cases of paint and $50.00 off entry to next event (paint will be given to you at next event)

3rd Place Advanced - 3 cases of paint and $25.00 off entry to next event (paint will be given to you at next event)

A 10 team minimum is required per division for the prizes listed above. If a division does not meet the 10 team minimum the prizes for that division will be modified.

3-Man Series Prizes

Series Prizes

3-Man Advanced Series Prizes – To Be Determined

Series prizes are winner takes all and will be awarded to the top team at the end of the overall series. Teams earn points based on how they finish in each event. The team with the highest point total in their division will win the series.

A 10 team minimum is required per division for each event for the prizes listed above. If a division does not meet the 10 team minimum per event the prizes for that division will be modified.

Points Per Event:

To continue earning points under the same team name a 3-man team must consist of at least 2 of the 4 original listed team members from Event #1.

  • 1st Place = 100 points
  • 2nd Place = 75 points
  • 3rd Place = 50 points
  • 4th Place = 25 points
  • 5th and Below = 15 points

Other Information

Other Information

  • NO I.D. Cards required (driver’s license, school ID, military ID or other picture ID required at check-in)
  • Pev’s reserves the right to move individual players and teams up based on individual skill level and prior event experience. If a team is found intentionally playing below their skill level they risk being disqualified from the event with no refund.
  • A 10 team minimum is required per division for the prizes listed above. If a division does not meet the 10 team minimum the prizes for that division will be modified.
  • A 10 team minimum is required per division for each event for the series prizes listed above. If a division does not meet the 10 team minimum per event the prizes for the series for that division will be modified.
  • Field Paint Only - Paint must be purchased for each event and each event will have its own shell and fill.
    • Pre-Sale = $45.00 per case
    • Day Of Event = $50.00 per case
  • Field will be set-up Saturday before the event, but no layout will be released in advance.
  • There is NO COACHING allowed.
  • Check-In begins at 8am; Captains meeting 9am for both divisions, and games start at 9:30am and go until whenever. Events consist of prelims, quarter finals (if needed *see rules), semi-finals and finals. All “finals” will be Race-to-2 format or 2 out of 3 winners go on.

3-Man Rulebook

PTS 3-Man Division Rulebook

3-man Round Robin format…

Rosters: A team can roster up to 4 people but only 3 people can play on the field at a time.

Game Time: Games are 3 minutes long with a 10 second silent start (i.e. the teams will be told game starts in 10 seconds, 10 seconds will pass, a horn/whistle or audible signal will be given and the game will start. The game will end when the flag is hung, all players are eliminated or the time limit expires.)

Match structure: Teams will start on the opposite ends of the field at the starting box. Games will be scored on a 100 point basis (see below for breakdown).

  • Point Breakdown: 100 pts maximum per game.
    • Alive players 4 pts per player
    • Eliminations 6 pts per player
    • 1st Flag Pull 20 pts
    • Flag Hang 50 pts

Teams will play a total of 8 games in the preliminary round. Teams will advance by a total number of points earned in the preliminary round. Subsequent rounds will be best 2 out of 3, winner goes on.

The flag will be hung in the center of the field on a pole/cone and will be placed in the middle of the field near the snake side of the field.

General rules for both divisions:

Velocity: 285fps on and 300fps off the field (i.e. When you go on to the field to start the match you marker must chrono at or below 285fps and at no time during or when you exit the field may your marker register above 300fps.)

  • If a player has a “hot gun” penalty/violation of 300-310fps the player receives a warning.
  • Anything between 310fps and 320fps will result in a 1 for 1 penalty.
  • Anything above that will result in a 2 for 1 and a warning about the marker.
  • If a subsequent offense occurs with the same marker the above penalties apply and additionally the marker will not be allowed to be used anymore.
  • If the same player is caught with a different marker after being warned and having the first marker disqualified that player and will be disqualified from any further tournament play that day and the above penalties will still apply to the rest of the team (i.e. the 1 for 1 or 2 for 1).

No prohibited colors at this time. *subject to change with notice*

Wiping: When a player intentionally removes a hit by wiping/removing/ or in some way causing the hit of himself/herself or their equipment to disappear will result in a 1 for 1.

Playing On: Any player caught playing on with an obvious hit is subject to a 1 for 1.Any player caught intentional playing on with an obvious hit (i.e. your shot in the face yet you continue to play or a ref calls you out for a hit and you continue to play despite being told you’re out) will result in a 2 for 1.

  • Obvious Hit: Consist of any “hit” on any part of the player or his equipment, only exception is the players pack.

Dirty Hang: Any player that hangs the flag ending the game with a hit on them. This may result in the player being warned/eliminated or if obvious a 1 for 1 penalty.

Dirty Pull: Any player that pulls the flag first and has a hit on them. This may result in the player being warned/eliminated or if obvious a 1 for 1 penalty.

Physical Contact (i.e. punching, shoving, spitting, kicking, etc) between players whether on the same team or opposing team will result in ether the violating player or both player being ejected and any other subsequent penalties/punishments that result as a outcome of the incident.

Profanity: Any player caught swearing or using any kind of racial epitaph while on the field will first be warned and any additional violations will result in a 1 for 1 penalty.

Players are allowed to wear two layers on their body (i.e. a t-shirt and a jersey, a long sleeve and a jersey or two long sleeve shirts).

  • A hoodie or sweatshirt counts as two layers.
  • Only one pair of pants can be worn at one time and only one pair of shoes/cleats at one time.
  • No more than three layers on their head (i.e. 3 headbands, 3 headwraps or a combination of the two).
  • Beanies, stocking hats count as 2 layers of headwear (i.e. 1 headwrap and a beanie equals 3 layers or 1 headband and a beanie equals 3 layers).
  • Safety gear can be worn with any combination of the above and that includes a chest protector, neck protector, 1 pair of gloves, 1 pair of elbow pads, knee/shin pads and slide shorts.

Challenging An On-Field Call: Only the captain may argue a call and it will be done at the end of the match.  The captain and any involved player will bring this issue to any ref and that ref will bring them to the head ref. The head ref will then make a decision. The head ref may consult with the ultimate ref (the person running the event) for assistance. If not satisfied with the head refs decision a call may be argued by the team captain to the ultimate ref for a final decision.

Eliminated Players: Any eliminated player will return to the deadbox and remain there until the end of the match. Don not retrieve pods, swabs or argue calls, go straight to the deadbox and wait until the end of the match to do any of the above. Eliminated players cannot talk to live players and if caught the player they are talking to maybe be pulled (eliminated).

Tournament Rounds: 

  • The tournament will consist of preliminary round, semi-finals and finals.
  • A quarter final round may be added if the number of teams exceeds 16 teams per division.
  • The top four teams will advance to the semi finals, the 1st place seed plays the 3rd place seed and the 2nd place seed plays the 4th place seed.
  • The winners will move on to the play for 1st and 2nd in the finals and the losers will play for 3rd and 4th place.
  • If a quarter finals is needed the top 8 teams will advance, the 1st place teams plays the 8th place team, 2nd place plays 7th place team, 3rd place team plays 6th and  the 4th place team plays the 5th place team. Winners go on and losers are eliminated.

Starting The Game: Players are to start with their marker touching the starting box and below the waist. A player not touching or starting below the waist will be eliminated for a false start if they fire a shot at the start of the game. The only exception is if they don’t fire a shot and touch up before shooting their first shot.

Tie Breaker: Any ties will be decided by a 1 on 1 tie breaker match, winner take all. Teams will select 1 player from their roster and that player will play the opposing player in a 2 minute game, winner takes all. If another tie ensues a different player from each team will play another 1 on 1 match. If another tie ensues another tie breaker match will be played with another player from the teams in a 1 on 1 match and this will continue until someone wins.

Rates of Fire: PSP Ramping (12.5 BPS).

  • Ramping means that the marker fires 1 shot per pull but as the marker is shot faster it begins to add bps until it eventually reaches a steady stream of 12.5 BPS. This is not semi-auto, full-auto, 3-round burst, reactive mode or Millenium mode.
  • Markers caught in alternate firing modes will result in a warning the first time and a second warning will result in the player using the marker being eliminated and the marker being banned from the tournament.
  • Any player caught after being warned and having to have a marker banned will be banned from any further play in that event.

Tournament Paint: These events are Field Paint Only (paint must be purchased at each event). Paint must be purchased when you register or the day of the event.

[/expand]

 

[expand title=”5-Man Series – CANCELED FOR 2013″]

5-Man Info

5 Man Event Info – Advanced Players

Event Dates: (Dates subject to change)
  • Event 1: March 24, 2013
  • Event 2: May 26, 2013
  • Event 3: July 28, 2013
  • Event 4: November 3, 2013
Basic Information:
  • Entry Fee:
    • Early Bird Registration (More than 7 Days in Advance) = $150.00 per team
    • Regular Registration = $175.00 per team
  • No Pro, no Semi Pro and no players ranked above APPA D3. All others welcome.
  • 7 players per roster(team)
  • PSP Firing Mode Only (12.5 BPS)
  • Race-to-2 Format

Registration:

Registration for Event #1 is currently OPEN! Early Bird Registration deadline for Event #3 is July 19, 2013 at 5:00 PM. Late Registration Deadline is July 26, 2013 at 5:00 PM.

To Register for the event visit one of the Pev’s Pro Shops or call 703.327.7640. We will not accept registrations via email. In order to register you need to have the following:
  • Payment in full for your team (No exceptions)
  • Team name
  • Names of your full roster
  • Which division you are playing

5-Man Event Prizes

Event Prizes

Event Prizes are given out to the winning teams at each of the 4 individual events for the top 3 placing teams.

1st Place Beginner - 1/2 entry money (total per division). Ex. 10 teams register and pay a total of $1500.00 in entry fees. 1st place would win $750.00.

2nd Place Beginner - 10 cases of paint and $100.00 off entry to next event (paint will be given to you at next event)

3rd Place Beginner - 5 cases of paint and $50.00 off entry to next event (paint will be given to you at next event)

A 10 team minimum is required per division for the prizes listed above. If a division does not meet the 10 team minimum the prizes for that division will be modified.

5-Man Series Prizes

Series Prizes

Series Winner: $1000.00 Cash Prize

Series prizes are winner takes all and will be awarded to the top team at the end of the overall series. Teams earn points based on how they finish in each event. The team with the highest point total in their division will win the series.

A 10 team minimum is required per division for each event for the prizes listed above. If a division does not meet the 10 team minimum per event the prizes for that division will be modified.

Points Per Event:

To continue earning points under the same team name a 5-man team must consist of at least 3 of the 7 original listed team members from Event #1.

  • 1st Place = 100 points
  • 2nd Place = 75 points
  • 3rd Place = 50 points
  • 4th Place = 25 points
  • 5th and Below = 15 points

Other Information

Other Information

  • NO I.D. Cards required (driver’s license, school ID, military ID or other picture ID required at check-in)
  • Pev’s reserves the right to move individual players and teams up based on individual skill level and prior event experience. If a team is found intentionally playing below their skill level they risk being disqualified from the event with no refund.
  • A 10 team minimum is required per division for the prizes listed above. If a division does not meet the 10 team minimum the prizes for that division will be modified.
  • A 10 team minimum is required per division for each event for the series prizes listed above. If a division does not meet the 10 team minimum per event the prizes for the series for that division will be modified.
  • Field Paint Only - Paint must be purchased for each event and each event will have its own shell and fill.
    • Pre-Sale = $45.00 per case
    • Day Of Event = $50.00 per case
  • Field will be set-up Saturday before the event, but no layout will be released in advance.
  • There is NO COACHING allowed.
  • Check-In begins at 8am; Captains meeting 9am for both divisions, and games start at 9:30am and go until whenever. Events consist of prelims, quarter finals (if needed *see rules), semi-finals and finals. All “finals” will be Race-to-2 format or 2 out of 3 winners go on.

5-Man Rulebook

PTS 5-Man Division Rulebook

5-Man Race-to-2 Format…

Rosters: A team can roster up to 7 people but only 5 people can play on the field at a time.

Game Time: Games are 5 minutes long with a 10 second silent start (i.e. the teams will be told game starts in 10 seconds, 10 seconds will pass, a horn/whistle or audible signal will be given and the game will start. The game will end when the flag is hung, all players are eliminated or the time limit expires.)

Brackets: Teams will be placed into brackets and will face the other teams within their bracket,

Match structure: Race-to-2 Format Matches

  • Each match will consist of series of 5-minute points.
  • Points will be played in rotation amongst all opponents scheduled for a team in the current round of play.
  • The match ends if
    • A team has scored two points, or
    • Three points have been played, or
    • A team forfeits.
  • At the start of the first point of a match, the first team with a player at a starting station starts from that starting station. Teams switch starting stations for the second point of the match, and select starting stations by a mutually agreeable random method for the third point of the match.
  • The team that scores the most game points during the match wins the match.
  • If a preliminary match ends with the same number of points scored by each team, the match is a tie.
    • Any ties will be decided by a 1 on 1 tie breaker match, winner take all.

The flag will be hung in the center of the field on a pole/cone and will be placed in the middle of the field near the snake side of the field.

All games in this division will be Race-to-2 format. That includes quarter finals, semi-finals and finals.

General rules for both divisions:

Velocity: 285fps on and 300fps off the field (i.e. When you go on to the field to start the match you marker must chrono at or below 285fps and at no time during or when you exit the field may your marker register above 300fps.)

  • If a player has a “hot gun” penalty/violation of 300-310fps the player receives a warning.
  • Anything between 310fps and 320fps will result in a 1 for 1 penalty.
  • Anything above that will result in a 2 for 1 and a warning about the marker.
  • If a subsequent offense occurs with the same marker the above penalties apply and additionally the marker will not be allowed to be used anymore.
  • If the same player is caught with a different marker after being warned and having the first marker disqualified that player and will be disqualified from any further tournament play that day and the above penalties will still apply to the rest of the team (i.e. the 1 for 1 or 2 for 1).

No prohibited colors at this time. *subject to change with notice*

Wiping: When a player intentionally removes a hit by wiping/removing/ or in some way causing the hit of himself/herself or their equipment to disappear will result in a 1 for 1.

Playing On: Any player caught playing on with an obvious hit is subject to a 1 for 1.Any player caught intentional playing on with an obvious hit (i.e. your shot in the face yet you continue to play or a ref calls you out for a hit and you continue to play despite being told you’re out) will result in a 2 for 1.

  • Obvious Hit: Consist of any “hit” on any part of the player or his equipment, only exception is the players pack.

Dirty Hang: Any player that hangs the flag ending the game with a hit on them. This may result in the player being warned/eliminated or if obvious a 1 for 1 penalty.

Dirty Pull: Any player that pulls the flag first and has a hit on them. This may result in the player being warned/eliminated or if obvious a 1 for 1 penalty.

Physical Contact (i.e. punching, shoving, spitting, kicking, etc) between players whether on the same team or opposing team will result in ether the violating player or both player being ejected and any other subsequent penalties/punishments that result as a outcome of the incident.

Profanity: Any player caught swearing or using any kind of racial epitaph while on the field will first be warned and any additional violations will result in a 1 for 1 penalty.

Players are allowed to wear two layers on their body (i.e. a t-shirt and a jersey, a long sleeve and a jersey or two long sleeve shirts).

  • A hoodie or sweatshirt counts as two layers.
  • Only one pair of pants can be worn at one time and only one pair of shoes/cleats at one time.
  • No more than three layers on their head (i.e. 3 headbands, 3 headwraps or a combination of the two).
  • Beanies, stocking hats count as 2 layers of headwear (i.e. 1 headwrap and a beanie equals 3 layers or 1 headband and a beanie equals 3 layers).
  • Safety gear can be worn with any combination of the above and that includes a chest protector, neck protector, 1 pair of gloves, 1 pair of elbow pads, knee/shin pads and slide shorts.

Challenging An On-Field Call: Only the captain may argue a call and it will be done at the end of the match.  The captain and any involved player will bring this issue to any ref and that ref will bring them to the head ref. The head ref will then make a decision. The head ref may consult with the ultimate ref (the person running the event) for assistance. If not satisfied with the head refs decision a call may be argued by the team captain to the ultimate ref for a final decision.

Eliminated Players: Any eliminated player will return to the deadbox and remain there until the end of the match. Don not retrieve pods, swabs or argue calls, go straight to the deadbox and wait until the end of the match to do any of the above. Eliminated players cannot talk to live players and if caught the player they are talking to maybe be pulled (eliminated).

Tournament Rounds: 

  • The tournament will consist of preliminary round, semi-finals and finals.
  • A quarter final round may be added if the number of teams exceeds 16 teams per division.
  • The top four teams will advance to the semi finals, the 1st place seed plays the 3rd place seed and the 2nd place seed plays the 4th place seed.
  • The winners will move on to the play for 1st and 2nd in the finals and the losers will play for 3rd and 4th place.
  • If a quarter finals is needed the top 8 teams will advance, the 1st place teams plays the 8th place team, 2nd place plays 7th place team, 3rd place team plays 6th and  the 4th place team plays the 5th place team. Winners go on and losers are eliminated.
  • In Race-to-2 the top teams from each bracket will advance.
  • Seeding will be decided by the highest point title. In the case of a tie the fastest average time will advance.

Starting The Game: Players are to start with their marker touching the starting box and below the waist. A player not touching or starting below the waist will be eliminated for a false start if they fire a shot at the start of the game. The only exception is if they don’t fire a shot and touch up before shooting their first shot.

Tie Breaker: Any ties will be decided by a 1 on 1 tie breaker match, winner take all. Teams will select 1 player from their roster and that player will play the opposing player in a 2 minute game, winner takes all. If another tie ensues a different player from each team will play another 1 on 1 match. If another tie ensues another tie breaker match will be played with another player from the teams in a 1 on 1 match and this will continue until someone wins.

Rates of Fire: PSP Ramping (12.5 BPS).

  • Ramping means that the marker fires 1 shot per pull but as the marker is shot faster it begins to add bps until it eventually reaches a steady stream of 12.5 BPS. This is not semi-auto, full-auto, 3-round burst, reactive mode or Millenium mode.
  • Markers caught in alternate firing modes will result in a warning the first time and a second warning will result in the player using the marker being eliminated and the marker being banned from the tournament.
  • Any player caught after being warned and having to have a marker banned will be banned from any further play in that event.

Tournament Paint: These events are Field Paint Only (paint must be purchased at each event). Paint must be purchased when you register or the day of the event.

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Tournament Scoreboard

3-Man Beginner Standings

3-Man Beginner Standings

Team Event #1 Event #2 Event #3 Event #4 Total Rank
Part Time Sanity 100 - - - 100 41
Ashburn Swamp Donkeys 75 15 25 - 115 3
East Coast Stunners 50 - - - 50 8
Outlast 25 15 15 - 55 7
Fatal Assassins 15 15 - - 30 9
PDM/TDM 15 25 50 - 90 5
Corona Boys 15 - - - 15 12
Kill Joy 15 75 - - 90 5
Team Overload 15 15 - - 30 9
Ego Check 15 - - - 15 12
Blue Balls of Fury 15 - 15 - 30 9
Jim-Roh - 100 75 - 175 1
Future Legion A - 50 100 - 150 2
Future Legion B - 15 - - 15 12
Hello Kitty Island Advent - - 15 - 15 12
Crusaders - - 15 - 15 12
Glaciate - - 15 - 15 12
Trigger Happy - - 15 - 15 12
Rebels - - 15 - 15 12
Oblivion - - 15 - 15 12

3-Man Open Standings

3-Man Open Standings

Team Event #1 Event #2 Event #3 Event #4 Total Rank
VA Volatile 15 100 15 - 130 2
Envious (NVS) 15 75 75 - 165 1
Grand Theft Paintball - 50 15 - 65 6
Psycho Insano - 25 - - 25 10
MD Shortbus - 15 - - 30 11
OPP - 15 - - 40 11
RT3 Factory - 15 15 - 30 9
WVU - 15 - - 15 11
DC Destroyer - 15 - - 15 11
Black Knights - 15 15 - 15 11
301 Vultures - - 15 - 15 11
Cat Lovers 75 - 50 - 125 3
GMU Club 15 - - - 15 11
House of Pain - - 15 - 15 11
Iron Legion 50 - - - 50 7
MD Shockwave 100 - - - 100 4
Southern MD Havoc 75 - 15 - 90 5
Southern MD Mayhem - - 100 - 100 4
Static 2 15 - - - 15 11
VA Static 25 - 15 - 40 8

5-Man Series Standings

5-Man Series Standings

Team Event #1 Event #2 Event #3 Event #4 Total Rank
MD Shockwave 100 NA NA NA 100 1
Havoc 75 NA NA NA 75 2
Iron Legion 50 NA NA NA 50 3
Static 1 25 NA NA NA 25 4
NVS 15 NA NA NA 15 5
VA Volatile 15 NA NA NA 15 5
GMU Club 15 NA NA NA 15 5
Static 2 15 NA NA NA 15 5